5 Useful Tips for Mobile Development Beginners
In this day and age, there are a lot of mobile development beginners. So, if you’re reading this as a professional or a beginner, you’ll definitely receive some useful insight. Maybe you’re a professional that has been in this industry for many years, but there are some problems you’re facing with the development of your game or app. On the other hand, if you’re a beginner and ready to start with serious development, be sure to read this until the end.
The reason why I’m stating these are useful advices is because they were made in collaboration with professional developers who faced certain problems and solved them. So these advices come from a place of experience and knowledge.
So without further ado, let’s start helping mobile development beginners!
Lack of market research
This might already sound to you like a no brainer, but here’s what I mean. Market research means that you need to focus on the game type you’re developing so you know if people are going to play your game in advance. If you’re developing something without even knowing what’s going to happen with the app/game is finished, there’s a high chance you’ll end up with a failed project. We have a lot of amazing tools available that we’re able to use to see what people are interested in certain types of games. Something we also have are online connections where we’re able to share our projects and maybe get beta testers. Something as simple as a share in a Facebook group can give you a huge boost when you’re starting out.
Developing too many things at once
If you’re creating designs, developing a game/app, developing new ideas and stories and doing everything at the same time, stop it! There’s a high chance you don’t have a huge development studio who is able to cover everything we mentioned above. If you just launched your studio and you’re trying to do something as an independent developer, focus on one thing at a time. The first thing you need to do is develop a prototype of your game. When you have that you’re able to figure out what you need next. If you have a working prototype and you’re testing your game to see if it’s fun, ideas will start flowing in. Figuring out the story and the designs come later!
You can plan big, but be realistic
Mobile development beginners tend to have huge plans when starting out. It goes without saying that we all want our games or apps to be a success. But to reach that success you need to start out small. If you’re making a mobile game, a simple goal like making the character move or jump is something that should be your focus. Solving simple steps one at a time will lead to a bigger and more successful project. If you’re working alone or with a couple of people, don’t let yourself start a project that is too big for you. Being realistic and knowing what are your resources is something that depends on the size of your projects.
Set starting objectives, and stick to them!
The biggest mistake you can make is insufficient planning, or being too flexible on changes to the original plans halfway though development. Change is rarely isolated, and has a knock-on effect that usually calls for a complete restructuring in many areas of the project, which can take a very long time to recover from. Plan ahead with thorough documentation, be sure that it works before development begins, and stick to your blueprints as much as possible. If you get a new idea late in development, just save it for another project instead.
Mobile development beginners shouldn’t be afraid to write bad code
Even if you write bad code you will learn to write it better by default in the future and something is still better than nothing. Even professional developers can write bad code, but often they just want a fast prototype because they need to see if it works. Improve your code after you see everything is working properly. There is also the first rule of optimization, don’t optimize. You should look at it like this, no one cares that you spend writing beautiful code for a month on something tiny. People want to see progress and you want the same! Imagine how many more games you could have been working on if you didn’t spend so much time on code that you will never look at again.
We’ve all been mobile development beginners
We all gotta start somewhere, we all had bad projects, we all continued to work more so we can improve and we’re all in need of our first 1000 users. When starting out view what you are doing from the user point of view. Can you explain what you are doing easily? Do they really want it? What alternatives do they have to what you’re trying to provide? How can you be sure that you are getting honest opinions about what you’re doing? With the advices we mentioned above, these are the questions you should have in mind as well. And if you’re looking for a place to start and get more advices like these ones, be sure to join the place where we managed to connect these advices together.